Category Archives: Abilities

Adjusting to tanking – first week in Heroic SoO

So our first two nights in heroic SoO with me as a tank are over, and they weren’t too bad. I relied pretty heavily on advice from the other tank (he’s been our guild’s official off-tank for a while, so he’d seen and tanked more of it than I have) but in general there were only […]

Comparing the Diablo III barbarian and the World of Warcraft Warrior

You knew this was coming. I wrote a post back when Diablo III came out arguing that the warrior could learn a lot from the barbarian. We’re almost two years later, and we didn’t learn enough from them when Mists of Pandaria put warriors on a similar system – rage generators and rage spenders working […]

The Inevitable Arms Warrior Post

Okay, some things to get out of the way first: Arms is really stupidly good in Arena PvP right now. Like, ridiculously good at it. You don’t have to take my word for it – 12.2% of players at 1800 or better are arms warriors. Considering that arms warriors only make up 3.6% of players, […]

What I want for warrior tanking design in Warlords

Frankly, the warrior tanking design in Cataclysm was just about perfect. High mobility with Charge, Intervene and Heroic Leap, solid AoE threat with the rend/TC combination of Blood and Thunder, a solid balance of offense and defense. What happened in Mists wasn’t even so much that the basic paradigm changed as that it became obsolete. […]

I think I hate Colossus Smash

The more I think about warrior DPS, especially fury warrior DPS, the more I come to loathe Colossus Smash. I don’t hate the ability for itself, and I don’t hate it for the physical vulnerability debuff it places on the target. I hate the ability for how it dominates the fury priority queue, and I […]